Features

Humans

Mutants

Game Notes

FAQ

 
 
 
 
 
GAME NOTES
 

 

Trash

Trash is the primary resource and is used to make things. For the most part, the same amount of Trash exists in the game world at all times. If something you built from trash is destroyed, then it becomes trash. If you launch a failing attack in your opponent's base, then not only do you lose all your units, but you give your enemy extra resources. Similarly, taking out a player not only removes one of your enemies, but it also potentially gives you more resources.

Pipe

Pipe is used to transfer resources between structures. In most RTS games, resources magically are transferred between buildings. In Trash, you must connect buildings with pipe before this transfer can happen. The three primary resources, Trash, People, and Gas, are automatically moved via pipe as needed. Electricity and research are also transferred through pipe. Pipe gives you something else to think about when designing your base, as well as when you are trying to destroy your opponent. Use the /trash /people or /gas command in chat to give resources to pipe-connected teammates.

Tech Production

When you make an upgrade building, like Kinetic Damage, it starts producing technology. To be realistic, you have to have enough technology made at buildings in order to upgrade your units. If you have none, you can't upgrade. Technology is produced with time. Teammates will only use your technology if you have enough produced.

Metal Sites

Metal Sites are special in that they must be discovered. Metal rich land is sometimes goes overlooked for long periods of time until a Metal-site-detecting unit finds it. Certain structures, like the Human Kinetic Damage structure, must be built over a Metal Site.

Electricity

Electricity is produced at power plants. It is transferred to buildings via pipe, and most buildings require power to operate. Buildings without power suffer double damage from attacks. Excess power is automatically shared with teammates as long as your pipe network reaches their pipe network. The human firetruck unit can use an "Emp" to disable the power on selected buildings.

Booming

Some newer RTS games try to minimize mass production (aka booming). The purpose of this is to encourage the player to spend more time managing battles rather than economy, and to allow strategies other than booming to be more viable strategies. War Craft 3 uses their Upkeep system for this. In Trash, we didn't want to implement a seperate system for discourage booming. Instead, we designed game mechanics around this. We limit the availability crucial army building resources (gas sites and huts). We made building workers and unloading facilities be somewhat expensive in Trash. In some cases you can only use an unload dock, one worker at a time. The idea is that if you invest in many unloading docks in one area, they will be of limited use once all the nearby resources are harvested. In Trash, you still can still boom, but it may slow down enough so that it ends up backfiring.

High Ground

Some weapons, especially long ranged weapons, are not perfectly accurate. These weapons are particularly inaccurate when attacking targets at the end of their range. Launching an assault from higher ground improves the accuracy of your attacks. Conversely if you opponent has higher ground, your accuracy will suffer. Line-of-fire is realistically modeled in trash. You cannot shoot through terrain or walls. Lobbing weapons can easily bypass walls, but straight firing weapons, like gatling fire, are stopped by walls, unless you have higher ground. High ground is also important for improved line-of-sight.

Line-Of-Sight

Trash features a realistic line-of-sight system. Vision can be obstructed by terrain or by tall objects. For example, you cannot see into an enemy base that is walled-off, unless you have higher ground. The resource trash also obstructs vision, so it's a good place to hide.

Retroactive Upgrades

Unlike most RTS games, Trash does not have automatic retroactive upgrades. When you research new technology, your existing units do not magically gain the new technology. Your newly built units will have the new technology. For your existing units you will need to upgrade them using either the Mechanic unit or the Fountain structure, or the Engineering Research Building. These upgraders will automatically upgrade nearby units as needed.

The idea of having no retroactive upgrades was intended for improved realism, and we noticed it presents some interesting new choices for players. Sometimes you have to decide betweeen upgrading units or participating in a battle. Do spend the time to move my units to my friend's base and get upgraded, or do attack now?

Sharing Technology

You can connect your teammates' bases with pipe so that technology will automatically be shared with them. Sometimes laying pipe is too expensive, or maybe you don't control the land between you are your teammates' bases. In these situations, you can share tech using Mechanics, Fountains, or Engineering Research Buildings. Mechanics actually carry tech with them. Whereas Upgrade Buildings use whatever tech is available on the pipe network to transfer tech to nearby units as appropriate.

Road

Humans can build roads. Roads allow vehicles to travel up to three times faster than on normal terrain. Units will automatically use roads in order to decrease transit time.

Warp Gates

Mutants can setup warp gates. Warp gates teleport units from one point on the map to another. Warp gates are integrated into the pathing system, so your units will automatically use them if they provide a shorter path. Once a gate is setup, it cannot be destroyed. Furthermore, it can be used by everyone in the game, including your opponents. Be careful were you set them up as they can backfire if your enemy uses them.